Thursday, May 26, 2016

The Foundry Mari 2.6v2 Free Download with \


The Foundry Mari 2.6v2 | 954.09 MB

MARI is the most fluid and natural way to paint in 3D. It makes life simple for artists by allowing them to paint directly onto 3D models with more time for painting and less time managing technical issues.Why MARI?Paint quickly and intuitively in 3D with a state-of-the-art range of 3D paint tools
Stay in control with a powerful layer-based workflow that comes complete with adjustments, procedurals and advanced maskingIntegrate MARI smlessly into your pipeline with industry-standard Python scripting, C API and OpenColorIO color management
Fture :Advanced layeringThe full power of a layer-based workflow along with adjustments, procedurals and advanced masking mns that you can paint faster and with grter control than ever before with MARI. Procedural layers make it sy to crte the look you want, smlessly blending procedural and painted detail with the same toolkit. A powerful procedural engine is built into the hrt of the layer stack, offering fluid, GPU-accelerated rl-time procedural noises, patterns, projections and more.
Rlistic interactive previewWith MARI, you can crte normal maps on the fly from bump maps, making it simpler and sier to erate and manipulate textures. Shadow support lets you cast rl-time shadows on objects from multiple light sources and provides a customisable rl-time 3D shader preview for things like specular highlights, displacement preview via bump mapping and colour correction. MARI also allows you to import multiple camera moves through which to view your model.
Geometry handlingMARI handles animated geometry and animated textures with se, making it possible to isolate, select, mask and hide geometry per and face. Being able to have overlapping UVs mns you can re-use the same texture across 3D models in any shared UV space, as well as handling multiple objects, versions and instances, with or without baked animation.

Color managementWith OpenColorIO (OCIO), the open source color management solution from Picture works, you can handle color transforms and display across multiple appliions by setting up a single profile to provide consistent colors across the board. A tool in simplifying the color management process, OCIO is suitable for both visual effects work and animated ftures and is specifically gred towards post-production work.

New ftures :Layered shaders - Leveraging MARI's powerful layering tools to layer rl-time GLSL shaders allows effects such as dirt over rust, over paint, over metal. The layered shaders fture allows for look development authoring in a manner that is synonymous with modern game engines and production rendering environments.Physically based shading - Leverages an energy preserving BRDF shading technique, which when partnered with the environment lighting makes for physically plausible look development results. This allows for more pixel to pixel matching of modern game engines and renderers used in look development.Texture transfer - Painting and UV map crtion can now happen at the same time with the ability to paint detail with PTEX mapping while another artist finals the UV layout. Results can now be sily transferred from multiple different layouts and resolutions.Environment lighting - The environment lighting allows for the use of HDR s to light your MARI scenes and crte reflections that accurately replie what is often used for the main production rendering or game environment. Paint more efficiently with the same lighting scenario as would be used in the production rendering and reduce costly iterations going back to the final output for look dev.Alembic support - The preferred mns to transfer data amongst the COLLECTIVES products, this update to the Alembic importer and exporter provides additional options for working with animated caches of geometry.





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